bookmate game
en
David Cox

Creative Thinking For Dummies

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    Lay your problem out like a game: Using objects and/or words, you stimulate your imagination through exploratory play. You move away from linear thinking and enter a much less structured state where you can indulge in random actions and allow yourself to go where ideas lead you.
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    12. Return with the reward: Having been transformed himself, the hero arrives home with the power to transform his world
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    11. The resurrection: Almost home, the hero faces a final supreme test, where final victory resolves outstanding issues.
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    10. The road back: This is the third act, where the hero crosses the threshold back to his familiar world
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    9. The reward: The hero has possession of the reward, but danger still exists
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    8. The ordeal: This moment, when the hero faces his greatest fear and achieves his goal, is pivotal
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    7. Preparing for the challenge: Now is the time to face the challenge, with a life or death outcome in prospect
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    6. Allies, enemies and tests: Along the way, the hero recruits support, learns about his enemies and is tested
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    Sometimes the journey is an interior one, conquering inner demons or struggling to find new strength, like conquering fear to take on the shark in Jaws.
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    5. Crossing the threshold: This is the critical transition to the second act, where the hero makes the commitment to leave the old familiar world and journey into the unknown
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